Once you have a spawner that has stopped working, you can place a second spawner a few blocks away, put a spawn egg in it, and it immediately starts spawning mobs. (Although I think this contradicts what some other people have said, I was not able to get the spawner to resume functioning by flying or teleporting away and back.)Īlso, the issue is with the spawner block data, not just in the code. Teleporting or flying away far enough to stop ticking at the spawner doesn't fix the problem.Changing /difficulty (Peaceful, then back to Hard}} has no effect.Changing /gamerule mobspawning (false, then back to true) has no effect.I tried several ways to make the spawner resume functioning. Expected Results: The spawner continues functioning normally. Observed Results: The spawner stops spawning new skeletons.
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